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How Surfacely calculates hours and materials

Every surface in Surfacely produces a calculated area, a labour hour estimate, and a material volume. You can see the exact formula behind any of these — no black-box numbers, no guessing.

Opening the formula sheet

In the scoping view, each surface block has a small ƒ button. Tap it to open the Calculation breakdown — a panel showing:

You can also reach this from inside the measurement view — the link How is this calculated? opens the same breakdown.

Area calculation

Area starts from your measurements and the surface type's geometry rule:

If you entered an area directly from plans, that figure passes through unchanged.

Hours calculation

PREP LEVELS — HOW FAST EACH ONE PREPS
None
no prep
Minimal
75 m²/hr (800 ft²/hr)
Light
52.5 m²/hr (565 ft²/hr)
Sound
35 m²/hr (375 ft²/hr)
Standard ★
25 m²/hr (270 ft²/hr)
Moderate
16 m²/hr (170 ft²/hr)
Heavy
10.5 m²/hr (115 ft²/hr)
Very Heavy
6.5 m²/hr (70 ft²/hr)
Extensive
4 m²/hr (43 ft²/hr)
Strip Back
2.5 m²/hr (27 ft²/hr)
Strip & Rebuild
1.5 m²/hr (16 ft²/hr)
Restoration
1 m²/hr (11 ft²/hr)

Bar length is how long the prep takes — the slower the rate, the more prep. ★ Standard is the baseline for a typical repaint. Minimal, Light and Sound are for near-new surfaces, not the norm. Prep depends on the condition of the surface alone — how fast you paint it never changes it.

Painting hours = area ÷ production rate × coats

Prep hours = area ÷ prep rate, added on top. There is no coats term: you prep a wall once, before the first coat, so the prep hours are the same at one coat or three. There is no speed term either — prep depends on the condition of the surface, so changing the speed step or switching to spray leaves it untouched.

Material calculation

Material volume = area × coats ÷ spread rate, then rounded up to whole containers at the buy size configured for that category.

The spread rate is the one chosen on this surface while measuring. If none was chosen, it is the spread rate set on the surface's paint in Materials — and if that paint is set to "Depends on the surface", the surface's own rate. You can override the cost per L at the quote level without touching your global catalogue.

Why it matters: the formula sheet is your first stop when a surface looks wrong. Before adjusting anything, tap ƒ — most unexpected hour counts come from a mistyped dimension or a coats setting left at the default. The formula shows the cause in seconds.

Related guides

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